Sign Up
 
Log In
316 Players Online
03:36:15 MST
Sign Up or Log In With:
Facebook
Google
Marapets is mobile friendly
Marapets is mobile friendly
Jayjay
  1. A Commitment
    12th Feb 2008 17:08
    16 years, 9 months & 7 days ago
  2. Know Thine Charrie
    12th Feb 2008 16:47
    16 years, 9 months & 7 days ago
  3. Post Length
    12th Feb 2008 16:11
    16 years, 9 months & 7 days ago
  4. Being Ignored
    12th Feb 2008 15:55
    16 years, 9 months & 7 days ago
  5. Roleplaying Doctrines
    7th Feb 2008 18:54
    16 years, 9 months & 12 days ago
A Commitment
16 years, 9 months & 7 days ago
12th Feb 2008 17:08

4. Roleplay is not a hobby. It is a commitment. One cannot enter into roleplay without a passion, a need, for writing. In the same way, they must be creative and original, must love their creations. Once created, the character is a part of the roleplayer that will never fully fade.

When first learning to play an instrument, you will grow tired of hearing how much work it will be. You think, 'oh, this will be easy!' until you begin to learn. Not many people continue to play their instrument of choice for many years because they can't handle the difficulty. You really have to love the music in order to stick with it.

The same applies to roleplaying, but with a new level. The characters.

Learning to play clarinet, I was half-hearted. I quit after three years and now, a year and a half later, remember almost nothing of how to play the notes. Roleplaying is not like that. I remember my very first character, made nearly six years ago. A cat, tortiseshell, female, named Pashmak (Pash, for short). Pash will be with me for eternity because she is my creation.

Roleplaying is like parenthood. Once you're in, you can quit - give your children up for adoption, refuse to give your characters the attention they deserve - but you can never go back to the days before you had them. You will remember your children. Your characters will ALWAYS be a part of you.

They're yours to work with. Make them into beings you will love and cherish for years to come - because, like it or not, once you have them you're stuck with them. Forever.

As an example, I bring up the first wolf characters I ever made. Their names? Kapu and Akka. Sound familiar? That's because I took the names from a book. And that's as far as I'm going. Suffice it to say, they were possibly the biggest mistakes of my roleplay career, and as much as I wish to forget them they are still stark in my mind. They will stay there no matter how much time passes, because they are - partially - my creations.

Make your characters what you love. And for their sakes, love them enough to stay with them.

Know Thine Charrie
16 years, 9 months & 7 days ago
12th Feb 2008 16:47

3. A roleplayer's characters must be an extension of themselves. There cannot be distance between the creator and the created. To effectively roleplay a character, one must know the character better than they know themselves.

THIS IS THE MOST IMPORTANT THING IN ROLEPLAYING.
THIS IS THE MOST IMPORTANT THING IN ROLEPLAYING.
Did you get that?
No?
THIS IS THE MOST IMPORTANT THING IN ROLEPLAYING.

Take my character, Damien, for example.

At a glance, Damien is a hyper little pup with no cares. Looking deeper, however - his mother vanished when he was only days old. His father was lucky to find a she-wolf willing to take him with her own litter. He pretends that he doesn't care about anything, that his only interests are having adventures and traveling with his Appa. But inside, he's terrified that his father, whom he idolizes and adores, will get annoyed with his constant energy and abandon him. He's wounded that his Amma left, and desperately longs for her return. He can see that his Appa is just as torn up, can see that he doesn't hold out hope of her even being alive, still, let alone managing to find her. He knows his father has enough to worry about, so he puts up an act that never comes down.

Damien loves to stay up late at night and go out to look at the stars. He wants to be the greatest Alpha ever someday, and made his Appa proud of him because his pack would always be full and happy. He prefers rabbit meat to deer meat, and caribou to moose. He likes to snuggle up against someone when he sleeps and hates it when someone bites on his tail. There was a time when he was four months old when he fell on one of his adventures and fractured one of his legs, but didn't tell Berry because he didn't want him to worry.

I know all this about Damien. More than he has ever shown. His innermost thoughts dictate his every decision.

To roleplay a character well, you must have the same sort of connection.

This connection builds from the second of the character's creation. The instant you think, "I want a new character," the bond begins. It grows over time. I've had Damien for nearly a year. I know him. Not as well as Shadows, whom I've had for many years, or even my once-upon-a-time imaginary friend, from when I was five years old. But I have a special bond with him.

It's a wonderful thing. It's a necessary thing. In order to roleplay a character to their full potential, you MUST have this bond.

Your character should be one of your best friends. Closer to you than your siblings. Not a distinct being at all, but part of you in every way.

Having told you all about Damien, I myself feel bare; I feel as if I have personally told you every facet of myself.

Post Length
16 years, 9 months & 7 days ago
12th Feb 2008 16:11

2. A literate's stance is determined by their use of grammar, word choice, and character depth more than the length of their posts.

The length is a side-effect.

No, I'm serious.

Too many people think that, to be a good roleplay, you must have long posts. That's all. Just long posts.

But it's so much more than that!

Your grammar has to be at least decent, obviously. NOT PERFECT! I cannot stress this enough! My grammar is NOT perfect. I use run-ons. I use fragments. I mix things up, invert things if I feel like it. It makes my writing more interesting, adds flavor to the character, depending on the character I play. Perfect grammar is boring to read. On the other hand, chat speak and NO grammar is simply atrocious. Find your happy medium and cling to it.

I'm going to play English teach here.
'She was happy.'
'He had brown fur.'
It. Doesn't. Work.

'Joy filled her, making her eyes sparkle and a smile spread over her face.'
'His pelt was hued of chocolate, flecked in places with chestnut and mahogany.'
THAT'S more like it!

See, certain words have certain connotations - that is, they make you think of different things.
Whelp.
Pup.
What did you get when I said 'whelp,' ey? It sounds negative, like an insult. Whereas, with 'pup', the feelings are positive and energetic. It can take hours, literally, to find the perfect word, and sometimes your word doesn't exist. You have to use a phrase, instead. But the subtle difference it makes has dramatic effects overall.

Go with the connotations first. Connotations to denotations, your writing will improve dramatically.

And the post length?
FORGET THE POST LENGTH!
Two sentences written with the right grammar, and the right words, for your character will have infinitely more effect than five bland paragraphs.

Being Ignored
16 years, 9 months & 7 days ago
12th Feb 2008 15:55

1. A roleplayer's status is determined by their reaction to being ignored more than the status of their character, the size of their introduction, or their post count.

One of the major problems I see is that, when not directly interacting with someone, a roleplayer were cease posting until someone notices their character.

When you have the house to yourself, and no one to talk with, do you slip into an alternate dimension until someone comes up to you? No? I didn't think so.

What do you do?

Perhaps read a book. Do you JUST read the book? Scan the words and turn the pages? Or do you absorb the plot and react to it? Do you have emotions when you read? Like a certain character more than another?

Guess what? Your roleplay character is the same way.

There's always something to post about, even if no one is interacting with your character. You have to MAKE something to post about. Human roleplay? Pull out a book; tell us what you're reading, and what you feel about it. Wolf roleplay? Go for a hunt, or patrol the land; get used to the setting, and tell us about what you think and feel, see, smell, hear. Horse roleplay? No problem, go for a graze. Watch a bird flying overhead. Stretch your legs, go for a good run.

Interaction is a major part of roleplaying.

But it's not the ONLY part of roleplaying.

NEVER forget that. Even if you can only post a sentence at first, keep at it. The skill will come with time, patience, and work.

And remember - rambling is not a bad thing. -wink-

Roleplaying Doctrines
16 years, 9 months & 12 days ago
7th Feb 2008 18:54

The way I see it, roleplaying is like this:

1. A roleplayer's status is determined by their reaction to being ignored more than the status of their character, the size of their introduction, or their post count.

2. A literate's stance is determined by their use of grammar, word choice, and character depth more than the length of their posts.

3. A roleplayer's characters must be an extension of themselves. There cannot be distance between the creator and the created. To effectively roleplay a character, one must know the character better than they know themselves.

4. Roleplay is not a hobby. It is a commitment. One cannot enter into roleplay without a passion, a need, for writing. In the same way, they must be creative and original, must love their creations. Once created, the character is a part of the roleplayer that will never fully fade.

  1. A Commitment
    12th Feb 2008 17:08
    16 years, 9 months & 7 days ago
  2. Know Thine Charrie
    12th Feb 2008 16:47
    16 years, 9 months & 7 days ago
  3. Post Length
    12th Feb 2008 16:11
    16 years, 9 months & 7 days ago
  4. Being Ignored
    12th Feb 2008 15:55
    16 years, 9 months & 7 days ago
  5. Roleplaying Doctrines
    7th Feb 2008 18:54
    16 years, 9 months & 12 days ago